Bowling Average Calculator

Work out a cricket bowling average from runs and wickets, or a ten-pin league average from pinfall and games. Adds economy rate, strike rate, handicap and target-average planning.

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Bowling Average Calculator

Work out a cricket bowling average from runs and wickets, or a ten-pin league average from pinfall and games. Adds economy rate, strike rate, handicap and target-average planning.

Bowling Average Calculator

Bowling average calculator

Two sports, two completely different statistics that share a name. In cricket a bowling average is runs conceded divided by wickets taken, and lower is better. In ten-pin bowling it is total pinfall divided by games bowled, and higher is better.

The format sets the elite career benchmark your average is measured against and changes which of the three bowling metrics leads.

Also calculate economy rate and bowling strike rate

Add the balls you bowled to unlock the other two thirds of the bowling triad: runs conceded per over, and balls delivered per wicket.

Enter any two of runs conceded, wickets taken and bowling average - leave the third blank and it is solved for you. Add the balls you bowled to see economy rate and strike rate alongside it.

One name, two statistics that move in opposite directions. A cricket bowling average of 22 is outstanding and 45 is poor; a ten-pin average of 220 is outstanding and 45 would be a first night on the lanes.

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The term "bowling average" is used in two different sports but has completely different meanings. In cricket it refers to the number of runs a bowler allows before taking a wicket and the aim is to lower this figure over the course of a game. In ten-pin bowling, it refers to the number of pins knocked down in a game and the aim is to raise that number.

This calculator takes both cases into account. Selecting the sport above will show you the relevant fields to fill in along with some stats that help make sense of the numbers. For cricket, you can check out your economy rate and strike rate while for bowling it's official average and league handicap.

Bowling average in cricket:

The calculation for cricket is ridiculously simple: a single division.

Bowling Average=Runs ConcededWickets Taken\text{Bowling Average} = \frac{\text{Runs Conceded}}{\text{Wickets Taken}}

If a bowler concedes 99 runs and takes 8 wickets his average is 12.375 which is the result of dividing 99 by 8. You can think of it like this "for every wicket he gets, he has given away about 12 runs". As the number of wickets is in the denominator a lower average indicates a better bowler. This is opposite to a high batting average which is good.

If one of the three fields is left blank, then the tool will calculate that value for you. So not only can you work out your own average but also how many wickets you need to take in order to achieve a particular target. A bowler who has conceded 750 runs and wants an average of 25.0 would require 30 wickets.

What points and results are included in the stats?

Not all events that occur during a pitcher's at-bat are recorded in the individual data. It is important to handle this correctly, as adding "byes" to your own records can inadvertently raise your average.

Event

Charged to the bowler?

Runs off the bat

Yes

Wides and no-balls

Yes

Byes and leg byes

No - charged to the team, not the bowler

Bowled, caught, LBW, stumped, hit wicket

Yes - a wicket for the bowler

Run out

No - not credited to any bowler

Retired hurt, obstructing the field

No

What is a good bowling average in cricket?

The average professional bowler will usually have a rating between 20 and 50, the following breakdown is the most common view of Test matches and first class cricket. In limited overs also economy rate should be considered at least as important.

Average

Reading

Under 20

Extraordinary - record-book territory

20 to 25

Excellent - a genuine strike bowler

25 to 30

Good - a reliable front-line option

30 to 35

Average

35 to 40

Below average

Above 40

Minimal - usually a batter who bowls

A high average does not necessarily mean a cricketer is bad; often it means that the player has been selected for his batting strength and bowls only a few overs when the captain needs a change.

As a benchmark for the highest level: of all bowlers who have bowled at least 600 balls, George Lohmann from England has the lowest career average in test matches just under 11. This record was set in the 1890s. It is now very unusual for a bowler to take many wickets and still have a career average in test matches of less than 20, which would normally make headlines.

Three key figures in bowling: average, economy and strike rate.

If you only look at the average, you don't understand how a player gets to that result. Only when you take into account the other two numbers does the overall picture emerge. These values can be calculated by entering the number of throws.

Economy Rate=Runs ConcededOvers BowledStrike Rate=Balls BowledWickets Taken\text{Economy Rate} = \frac{\text{Runs Conceded}}{\text{Overs Bowled}}\qquad \text{Strike Rate} = \frac{\text{Balls Bowled}}{\text{Wickets Taken}}

The economy tells how many points the opponent gets per ball thrown. The strike rate shows how often a player achieves a strike, i.e. how many throws lie between two strikes. These three indicators are not independent of each other but stand in a fixed relationship to one another.

Average=Economy Rate×Strike Rate6\text{Average} = \frac{\text{Economy Rate} \times \text{Strike Rate}}{6}

If a player gives his opponent 2400 points, makes 90 strikes and throws 4800 shots, then the efficiency is 3.00, the strike rate is 53.33 and the average is 26.67. If you multiply 3.00 by 53.33 and divide it by 6, you always get 26.67.

This equation shows that no one can be at the top of all three metrics simultaneously. A player who has good strikes will score quickly but also lose points between strikes. A defensive player keeps their economy very low, but may not be able to make breakthroughs and therefore throw longer. An improvement in one area always leads to a deterioration of average.

Metric

What it measures

Which format leans on it

Average

Runs per wicket

Test cricket, above all

Economy rate

Runs per over

ODI and especially T20

Strike rate

Balls per wicket

Test cricket, for strike bowlers

Fallen Strickes: Overthrows, number of throws, 12.3.

On the scorecard an over is shown as 12.3 but this does not mean "twelve and a third". It represents a full number of overs (so twelve) plus three balls, so a total of 75 deliveries. Treating 12.3 as a decimal can inadvertently affect economy.

This calculator avoids this problem by requiring the number of balls bowled. Multiply the full overs by six and add on the extra balls, then both the decimal over count and the notation on the scorecard are shown side-by-side.

Bowling Average

The average bowling score is another statistic that uses the same simple approach.

Average=Total PinfallGames Bowled\text{Average} = \frac{\text{Total Pinfall}}{\text{Games Bowled}}

To calculate the average score for a series of games or an entire season, add up all your scores without handicaps and divide by the number of games. If you have a total of 850 pins in five games, then your average is 170.

In the league standings, decimal places are not rounded but simply truncated. If a team's exact average is 170.8, it will be recorded as 170 and not 171. For this reason, the calculator shows both the exact value and the official truncated value.

Average

Reading

200 and up

Excellent - competitive tournament level

175 to 199

Above average

150 to 174

Solid weekly league bowler

125 to 149

Developing

Under 125

Beginner range

These values give a general idea of the performance in the league, but are not set by the governing body. They can also vary greatly depending on track conditions. A score of 180 points on a difficult oil profile is considered better than a score of 200 points on a "wall" track.

League handicap

If a player has a handicap of 140 points then he can compete in the league against a player who scores 200 points on the same night. Part of the difference between his average performance and a fixed reference value is given to him, and these points are added up for each round.

Handicap=(BasisAverage)×Percentage\text{Handicap} = \left\lfloor (\text{Basis} - \text{Average}) \times \text{Percentage} \right\rfloor

The two most common rules are one with a percentage of 90 and a reference value of 220, and the other with a percentage of 100 and a reference value of 200. If in a rule with a percentage of 90 and a reference value of 220 the average is 170, (the difference between 220 and 170) will be multiplied by 0.9, resulting in adding 45 pins to each round. Both the average and handicaps are rounded down to an integer, never up.

Average

90% of 220

100% of 200

80% of 210

130

81

70

64

150

63

50

48

170

45

30

32

190

27

10

16

210

9

0

0

Note that a higher reference value means that even very good players will be given handicap points. If the average reaches the reference value, then the handicap is zero and the player plays without handicap.

How many points do you need to achieve your desired average?

This is a question that every player in any league will have at some point during the season. If you are already playing a few games and your end goal is to achieve a certain average then the required points balance per game to do so would be as follows:

Pins Needed=Target×(Games+Remaining)PinfallRemaining\text{Pins Needed} = \frac{\text{Target} \times (\text{Games} + \text{Remaining}) - \text{Pinfall}}{\text{Remaining}}

Let's say you have 850 pins and play five games for an average of 170. You have five more games to go, and your target average is 180. To get a total of 1800 pins (calculated as 180 multiplied by 10), you need to subtract the 850 pins you've already got, which means that you need to get 950 more in the remaining five games. That's an average of 190 pins per game.

This calculation is relentless. The more games you've played already, the harder it will be to change your average because of the inertia that weighs on it. If you score 250 points at the beginning of a season, your average will go up significantly, but after twenty weeks this effect will barely be noticeable.

Used symbols:

Symbol

Meaning

R

Runs conceded (cricket)

W

Wickets taken (cricket)

B

Balls bowled (cricket)

Econ

Economy rate, runs per over

SR

Bowling strike rate, balls per wicket

Pinfall

Total pins knocked down (ten-pin)

Basis

The score a league handicaps against

This tool is for learning, planning and simple checking purposes. Official cricket data follows the point rules in the "Cricket Rules", and league averages and handicaps are subject to the rules of each respective league. The methods for rounding decimals or handling results when players are absent may differ from one league to another.

Frequently asked questions

How is bowling average calculated in cricket?

The average number of runs a pitcher allows is divided by the number of outs he makes. The pitcher allowed 99 runs and made 8 outs, so his ERA is 99 divided by 8, which equals 12.375. Wild pitches and no-hits are included in a pitcher's earned run average, but walks, leg kicks, and run-outs are not.

What is a good bowling average?

In cricket, an average below 30 is generally considered good, while under 25 is considered very good. An average of under 20 throughout a career is exceptional. In tenpin bowling the standards are completely different and vice versa. A score between 150 and 175 would be a solid league average, while 200 or above is considered very good.

Why is a lower bowling average better in cricket?

The average represents the cost of getting an out. A pitcher with a 20 ERA pays 20 points for each out he gets while a pitcher with a 40 ERA has to pay twice as much for that same out. The fewer points it takes to get an out, the less expensive that out is. That's all there is to being a pitcher.

What is the difference between bowling average, economy rate and scoring rate?

The average is the points per wicket, the economy rate is the points per over and the run rate is the number of balls required to take a wicket. These values are related to each other: The average is calculated by multiplying the economy rate by the run rate and dividing the result by six. In Test cricket, the average is more important while in T20s, the economy rate is more important. The run rate shows whether a bowler is good at taking wickets or if he is more concerned about preventing runs.

How are average and handicap calculated in bowling?

Divide the total number of pins knocked down by the number of games played, and truncate to an integer. If a player knocks down a total of 850 pins in five games, their average is 170. A portion of the difference from the reference value is then added as handicap. With a standard percentage rule of 90% and a reference value of 220, an average of 170 would be awarded 45 extra pins per game. Again this is truncated to an integer.

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Disclaimer: This calculator is provided for general informational and educational purposes only. Our calculators are under active development, and results may be inaccurate, incomplete, or unsuitable for your situation. Always verify the figures independently and seek advice from a qualified professional before relying on them. We make no warranties and accept no liability for any loss or decision arising from use of this tool.

References

  1. Wikipedia: Bowling average

    The cricket definition, the runs-per-wicket formula, and the career records including George Lohmann's 10.75.

  2. Wikipedia: Economy rate

    Runs per over, how it relates to the bowling average and strike rate, and why limited-overs cricket leans on it.

  3. MCC: The Laws of Cricket

    The governing Laws, including the scoring provisions that decide which runs and wickets are charged to a bowler.

  4. ESPNcricinfo Records

    Career bowling records by format, the reference used for the elite benchmark averages quoted in the results panel.

  5. Wikipedia: Ten-pin bowling

    Scoring, league play and the average and handicap conventions used in the ten-pin mode.